Space Channel 5

Space Channel 5

European Dreamcast box art
Developer(s) United Game Artists
Art Co., Ltd (GBA version)
Publisher(s) Sega, Agetec
THQ (GBA version)
Platform(s) Dreamcast, PlayStation 2, Game Boy Advance
Release date(s) Dreamcast
  • JP December 16, 1999
  • NA June 4, 2000
  • EU October 6, 2000
PlayStation 2
  • EU March 15, 2002
  • JP December 12, 2002
  • NA November 18, 2003
Game Boy Advance
  • NA June 17, 2003
Genre(s) Music
Mode(s) Single player, multiplayer
Rating(s) ESRB: T (Teen)
ELSPA: 3+

Space Channel 5 is a music video game developed by United Game Artists under the direction of Tetsuya Mizuguchi and published by Sega. The gameplay features a system where the player must copy sequences of dance steps performed by the computer. It was first released in Japan in 1999 and North America and Europe in 2000 for the Dreamcast and was later released for the PlayStation 2 in Japan and Europe in 2002 and ported by THQ to the Game Boy Advance in 2003. A sequel, Space Channel 5: Part 2, was released for Dreamcast (Japan only),PlayStation 2 (Japan and Europe) in 2002 and on Steam in March 4 2011.

Contents

Gameplay

The games revolve around players controlling the funky space reporter, Ulala, as she grooves to rescue hostages and stop the enemy. Each level is split up into several parts, revolving around dance-offs or shoot-outs, during which the player must repeat commands spoken by the opponent (Up, Down, Left, Right and Chu) in time to the rhythm. Dance-offs involve dancing against an opponent, with some routines differing depending on the player's performance, while shoot-outs require players to shoot attacking enemies and rescue hostages. Successful moves increase ratings while making mistakes will lower ratings and cause the player to lose hearts, possibly causing them to lose hostages. If the player loses all their hearts during certain battles, or if the ratings drop too low, the player will have to restart the level. Clearing the game unlocks an alternate story mode with some differences.

Plot and characters

In 2499 AD, an alien race known as the Morolians shows up and starts forcing people to dance. Ulala from Space Channel 5 gets sent to bring in the news, save the hostages and beat the Morolians, while simultaneously fighting off rival reporters Pudding and Jaguar. In the end, it turns out the Morolians were being brainwashed by Space Channel 5's boss, Blank, who desires ratings over the truth. After failing to defeat Ulala with a robot replica named Evila, he pilots a large version to hurt her, but she is rescued by Jaguar, just like he did when she was young. With the aid of her supporters and Fuse's antenna, Ulala uses groove energy to defeat Blank and send him to the other side of the universe.

Characters

Ulala (うらら Urara?)
Space Channel 5's top reporter. When she was young, a reporter from Space Channel 5 saved her life, and she wanted to become a reporter for Space Channel 5. She carries with her trusty microphone and two guns. The Chu Beam is used for shooting aliens, robots and other attackers while the Rescue Beam is used to rescue hostages being forced to dance. When ratings are high, she emits a pink aura, signifying she is full of groove energy.
Fuse (ヒューズ Hyūzu?)
The broadcaster of Space Channel 5. He remains in the broadcasting ship all the time, and his face is never seen. He relays instructions to Ulala to help her through her missions, although he often gets fascinated by Ulala's moves.
Pudding (プリン Purin?)
A former teen idol that has become the reporter for Channel 42. She dislikes Ulala stealing her remaining popularity, and usually shows up early on in the games. With her bodyguards, groupies and her catchphrase "It's me, Pudding!" ("Pudding desu!" in the Japanese version), she challenges Ulala but usually finds herself beaten. In Part 2, she challenges Ulala to a guitar battle. In both games, she teams up with Ulala on later levels.
Jaguar (ジャガー Jagā?)
A reporter from a Pirate broadcasting station dedicated to giving viewers the truth. In the first game, he tends to act snubby against Ulala's affiliation with Space Channel 5. He was a former member of Space Channel 5, and was indeed the reporter who saved Ulala's life 10 years ago, but he sensed corruption from the station's head chief, Blank. He does, however, rescue Ulala once again from Blank, and uses his back up group to get Ulala back in the groove. In Part 2, he mysteriously disappears while investigating something. Later, it was revealed that he was brainwashed by Purge, becoming "The Shadow" (シャドー Shadō?). He is saved by Ulala near the end of Part 2.
Space Michael (スペースマイケル Supēsu Maikeru?)
A member of Space Channel 5, based on and voiced by Michael Jackson. First appearing as a cameo in Part 1, he has a more involved role in Part 2. After being rescued by Ulala from the Rhythm Rogues, Michael uses his singing skills against a singing robot and joins her to fight against Purge.
Noize (ノイズくん Noizu-kun?)
Ulala's partner who provides transportation for Ulala using a platform ship powered by dance energy and jiggy power. In Space Channel 5: Part 2, he helps Ulala in a drum battle against Pine. When Fuse is supposedly dead, risking himself to save Ulala, Noize takes over as Ulala's guide until Fuse Returns.
Pine (パイン Pain?)
A member of the Eastern Venus Space Police. In Part 2, when dozens of reporters are heading for a scoop, Pine lays down the law to clear the area, opening fire on Ulala who refuses to leave. She then challenges Ulala and Noize to a drum battle. Later on, she calls on Ulala's help to stop Purge. She also has a younger twin sister named Texas in Extra Mode.
Morolians (モロ星人 Moro Seijin?)
Alien creatures from the planet Morodia. They invaded Earth, forcing people to dance in the first game. They have very high voices. It was later revealed that Space Channel 5 Chief, Mr. Blank, was brainwashing them so Space Channel 5 would get higher ratings. In Part 2, the leader of the Morolians, Hoorg, is a news reporter on Morolian News, which airs in between reports but constantly gets hijacked by Purge. In Report 5, he joins Ulala in stopping Purge.
President Peace (ピース Pīsu?)
As the galactic president, Peace loves nothing more than to sing, but unfortunately whenever he gets the chance, he gets kidnapped by the Rhythm Rogues. His amazing voice provides a massive source of groove energy that Purge uses for evil.
Chief Blank (ブランク Buranku?)
The head Chief of Space Channel 5 in the first game, Blank became corrupt and brainwashed the Morolians to stage an alien invasion, so that Space Channel 5 would get higher ratings. He despises reporters who he calls "peons" and that 'spread truth like disease'. He even goes as far as to create a robot clone of Ulala called Evila, "The Perfect Reporter" to replace her. He is soon defeated using the dance energy of the crowd and sent flying into space.
Evila (イビラ Ibira?)
The robotic doppleganger (also referred to as "the puppet") of Ulala. Evila was created by Chief Blank, who, of course, is the head of Space Channel 5. Evila was designed to show Chief Blank's vision. Evila looks just like Ulala, only at the ends of her pigtails are antennas and Evila wears black and green dress. In the first game, she was designed to be "the Ultimate Reporter", but easily gets defeated by Ulala. In Part 2, Evila was upgraded and recolored by Noize to be on Ulala's side, helping to defeat Purge. An Evila (Ally) Costume can be worn in Part 2
Purge (パージ Pāji?)
The main antagonist of Part 2, Purge is a sly dancer and leader of the Rhythm Rogues. Using his henchman Shadow who is actually Jaguar and his army of robots, Purge kidnaps President Peace and steals satellites from several TV stations in order to complete his Ballistic Groove Gun in order to make the galaxy dance for him.

Games

Space Channel 5

Space Channel 5 was first released in Japan for the Dreamcast on December 16, 1999. It was later released in the United States on June 6, 2000 and in Europe on October 8, 2000. The game was given a budget DriKore release in Japan on December 21, 2000 in simpler packaging. In 2002, Space Channel 5 was ported to the PlayStation 2. It was released in Europe on March 15, 2002 and in Japan on December 12, 2002. It was released in North America on November 18, 2003 as part of a sole package called Space Channel 5 Special Edition that contained both Space Channel 5 and Space Channel 5: Part 2. A port of the game for the Game Boy Advance, titled Space Channel 5: Ulala's Cosmic Attack, was developed by ART.co and released by THQ in June 2003 as part of a deal to make GBA games based on Sega properties.

Space Channel 5: Part 2

Space Channel 5: Part 2 was released in Japan on February 14, 2002 both for the Dreamcast and PlayStation 2. The PlayStation 2 version was released in Europe (except for the UK) on February 12, 2003, and in North America as part of special edition package with the first game on November 18, 2003. Space Channel 5 Part 2 (Limited Edition) was released in Japan featuring a carrying case and a set of large headphones. Improvements include real-time backgrounds as opposed to Part 1's rendered videos and stills. An HD version will be released in 2011 for Xbox Live Arcade and PlayStation Network and included in Sega Dreamcast Collection, released on Xbox 360 in February 2011.[1]

Ulala's Channel J

Ulala's Channel J was released for the Vodafone.[2]

Appearances in other games

Ulala, along with other Space Channel 5 elements, have appeared in several other video games:

Ulala has also made a cameo in the 2001 film Josie and the Pussycats, where she is popular in the merchandising in a store that Wyatt visits to try out a demo CD.

Development

In discussing the study of target demographics, Mizuguchi related the story of designing Space Channel 5, which was at first a vague assignment from Sega that asked only that Mizuguchi design a game with a broad enough appeal to draw in even casual female gamers. "This was the first I'd heard of casual female gamers", he said, "so I didn't really know what to do. I personally interviewed a lot of young girls, trying to find out what they like." Women, he says, tend to enjoy puzzle games, while male gamers "want to be on top, they want to accomplish something and be the champion." It's difficult, he insists, to create a game that appeals to both males and females on an equal level.[4]

Mizuguchi has also stated that Space Channel 5 was inspired by the dance troupe Stomp. He highly enjoyed the performance, and began thinking why musicals were so much fun, but more importantly "How can we get this feeling into an interactive process?". It was then that Space Channel 5 was born.

Michael Jackson makes a cameo appearance as Space Michael in Space Channel 5,[5] near the end of the game.

The May 2007 issue of EGM contains a quote from series creator Tetsuya Mizuguchi concerning what it was like to work with Michael:

"We were in the middle of production of Space Channel 5, in 1998 or 1999. I got a call from the U.S. from my partner - the executive producer of Space Channel 5 - and he said, 'Oh, Michael wants to act in Space Channel 5.' I said, 'Who's Michael?' 'Who is Michael Jackson?' he said, 'The Michael Jackson - the real Michael Jackson'
My partner had shown him the 60-to-70 percent complete version, when it was almost at the end of the game. We had one month to finalize. But Michael wanted to do something, so we suggested that if he was OK with it, we could program the people in the game to do the Michael Jackson dance when taken over by aliens. he said 'yeah.' We initially had five aliens who danced. One of them became Michael Jackson."

He had a more prominent role in Space Channel 5: Part 2 where he became the new head of Space Channel 5. While Ulala is distracted by a fake scoop, the headquarters are attacked and Space Michael is kidnapped by Purge and the Rhythm Rogues and has to be rescued by Ulala in a level featuring several of Michael's trademark dance moves. He then joins Ulala in facing up against Purge.

In both versions of the game, Michael speaks in English, which is subtitled into Japanese in the Japanese version.

Lawsuit

In early 2003, Lady Miss Kier, formerly of the band Deee-Lite, initiated a lawsuit against Sega corporation for allegedly stealing her former persona and using it as the basis of a video game character. The lawsuit was based on accusations of copying her look of knee-high boots, short skirts and a pink ponytail, for Sega's Ulala character design.

Lady Miss Kier (real name is Kierin Kirby) claimed that Sega offered to pay her $16,000 to license her name, image and songs for the game, though she rejected their offer. Kirby later learned that the videogame maker went ahead and used her resemblance anyway, and she decided to initiate the lawsuit. She ultimately lost the suit and a later appeal and was liable to pay Sega's legal fees of $608,000 (reduced from $763,000 requested).[6] In 2008, her single "Groove Is in the Heart" was licensed for use in the Sega video game Samba de Amigo for the Wii, ironically appearing in a stage featuring Ulala.

Similar titles

References

  1. ^ Wesley Yin-Poole, "SEGA confirms HD Dreamcast ports," Eurogamer (October 20th 2010)
  2. ^ GAMEs developed with help of iMageStudio
  3. ^ Chris Greenhough, "GC 2008: Left! Right! Chu! Chu! Ulala in Samba," Joystiq (Aug 20th 2008).
  4. ^ Clifaldi, Frank (2005-05-20). "E3 Report: The Path to Creating AAA Games". http://www.gamasutra.com/features/20050520/cifaldi_01.shtml. Retrieved 2007-05-26. 
  5. ^ Michael Donahue, "Forced Guests: Cameos that make us sceam 'Yessss!'" in Electronic Gaming Monthly 226 (March 2008): 34.
  6. ^ ""Lady Miss Kier" Hammered With Opponent's Attorney's Fees". legalreader.com. Archived from the original on October 18, 2006. http://web.archive.org/web/20061018052121/http://www.legalreader.com/archives/003453.html. Retrieved 2006-12-11. 

External links