Space Channel 5 | |
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European Dreamcast box art |
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Developer(s) | United Game Artists Art Co., Ltd (GBA version) |
Publisher(s) | Sega, Agetec THQ (GBA version) |
Platform(s) | Dreamcast, PlayStation 2, Game Boy Advance |
Release date(s) | Dreamcast
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Genre(s) | Music |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: T (Teen) ELSPA: 3+ |
Space Channel 5 is a music video game developed by United Game Artists under the direction of Tetsuya Mizuguchi and published by Sega. The gameplay features a system where the player must copy sequences of dance steps performed by the computer. It was first released in Japan in 1999 and North America and Europe in 2000 for the Dreamcast and was later released for the PlayStation 2 in Japan and Europe in 2002 and ported by THQ to the Game Boy Advance in 2003. A sequel, Space Channel 5: Part 2, was released for Dreamcast (Japan only),PlayStation 2 (Japan and Europe) in 2002 and on Steam in March 4 2011.
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The games revolve around players controlling the funky space reporter, Ulala, as she grooves to rescue hostages and stop the enemy. Each level is split up into several parts, revolving around dance-offs or shoot-outs, during which the player must repeat commands spoken by the opponent (Up, Down, Left, Right and Chu) in time to the rhythm. Dance-offs involve dancing against an opponent, with some routines differing depending on the player's performance, while shoot-outs require players to shoot attacking enemies and rescue hostages. Successful moves increase ratings while making mistakes will lower ratings and cause the player to lose hearts, possibly causing them to lose hostages. If the player loses all their hearts during certain battles, or if the ratings drop too low, the player will have to restart the level. Clearing the game unlocks an alternate story mode with some differences.
In 2499 AD, an alien race known as the Morolians shows up and starts forcing people to dance. Ulala from Space Channel 5 gets sent to bring in the news, save the hostages and beat the Morolians, while simultaneously fighting off rival reporters Pudding and Jaguar. In the end, it turns out the Morolians were being brainwashed by Space Channel 5's boss, Blank, who desires ratings over the truth. After failing to defeat Ulala with a robot replica named Evila, he pilots a large version to hurt her, but she is rescued by Jaguar, just like he did when she was young. With the aid of her supporters and Fuse's antenna, Ulala uses groove energy to defeat Blank and send him to the other side of the universe.
Space Channel 5 was first released in Japan for the Dreamcast on December 16, 1999. It was later released in the United States on June 6, 2000 and in Europe on October 8, 2000. The game was given a budget DriKore release in Japan on December 21, 2000 in simpler packaging. In 2002, Space Channel 5 was ported to the PlayStation 2. It was released in Europe on March 15, 2002 and in Japan on December 12, 2002. It was released in North America on November 18, 2003 as part of a sole package called Space Channel 5 Special Edition that contained both Space Channel 5 and Space Channel 5: Part 2. A port of the game for the Game Boy Advance, titled Space Channel 5: Ulala's Cosmic Attack, was developed by ART.co and released by THQ in June 2003 as part of a deal to make GBA games based on Sega properties.
Space Channel 5: Part 2 was released in Japan on February 14, 2002 both for the Dreamcast and PlayStation 2. The PlayStation 2 version was released in Europe (except for the UK) on February 12, 2003, and in North America as part of special edition package with the first game on November 18, 2003. Space Channel 5 Part 2 (Limited Edition) was released in Japan featuring a carrying case and a set of large headphones. Improvements include real-time backgrounds as opposed to Part 1's rendered videos and stills. An HD version will be released in 2011 for Xbox Live Arcade and PlayStation Network and included in Sega Dreamcast Collection, released on Xbox 360 in February 2011.[1]
Ulala's Channel J was released for the Vodafone.[2]
Ulala, along with other Space Channel 5 elements, have appeared in several other video games:
Ulala has also made a cameo in the 2001 film Josie and the Pussycats, where she is popular in the merchandising in a store that Wyatt visits to try out a demo CD.
In discussing the study of target demographics, Mizuguchi related the story of designing Space Channel 5, which was at first a vague assignment from Sega that asked only that Mizuguchi design a game with a broad enough appeal to draw in even casual female gamers. "This was the first I'd heard of casual female gamers", he said, "so I didn't really know what to do. I personally interviewed a lot of young girls, trying to find out what they like." Women, he says, tend to enjoy puzzle games, while male gamers "want to be on top, they want to accomplish something and be the champion." It's difficult, he insists, to create a game that appeals to both males and females on an equal level.[4]
Mizuguchi has also stated that Space Channel 5 was inspired by the dance troupe Stomp. He highly enjoyed the performance, and began thinking why musicals were so much fun, but more importantly "How can we get this feeling into an interactive process?". It was then that Space Channel 5 was born.
Michael Jackson makes a cameo appearance as Space Michael in Space Channel 5,[5] near the end of the game.
The May 2007 issue of EGM contains a quote from series creator Tetsuya Mizuguchi concerning what it was like to work with Michael:
He had a more prominent role in Space Channel 5: Part 2 where he became the new head of Space Channel 5. While Ulala is distracted by a fake scoop, the headquarters are attacked and Space Michael is kidnapped by Purge and the Rhythm Rogues and has to be rescued by Ulala in a level featuring several of Michael's trademark dance moves. He then joins Ulala in facing up against Purge.
In both versions of the game, Michael speaks in English, which is subtitled into Japanese in the Japanese version.
In early 2003, Lady Miss Kier, formerly of the band Deee-Lite, initiated a lawsuit against Sega corporation for allegedly stealing her former persona and using it as the basis of a video game character. The lawsuit was based on accusations of copying her look of knee-high boots, short skirts and a pink ponytail, for Sega's Ulala character design.
Lady Miss Kier (real name is Kierin Kirby) claimed that Sega offered to pay her $16,000 to license her name, image and songs for the game, though she rejected their offer. Kirby later learned that the videogame maker went ahead and used her resemblance anyway, and she decided to initiate the lawsuit. She ultimately lost the suit and a later appeal and was liable to pay Sega's legal fees of $608,000 (reduced from $763,000 requested).[6] In 2008, her single "Groove Is in the Heart" was licensed for use in the Sega video game Samba de Amigo for the Wii, ironically appearing in a stage featuring Ulala.
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